The story unfolds across four distinct scenes, each mirroring a school year and summarizing diverse gaming styles. I designed and animated the initial scene which adopts a simplistic flat design, and the third scene which demonstrates an early 3D aesthetic similar to 64-bit games. These stylistic choices aim to call nostalgia and showcase the evolution of gaming over time.

Frames from the animation

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Willem Pijper - Concert Projection

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Janssen - VR Blood Circulation